#pragma once

#include "slPrimitive.hh"
#include "World.hh"
#include "slTexture.hh"

void myBox(float, float, float);

class Box : public slPrimitive
{
public:
	Box(float x, float y, float z);
	virtual ~Box();

	virtual void draw();
	//btRigidBody 	*getRigidBody();
	//void 			setColor(float r, float g, float b);
	void 			setTexture(GLuint textureID);
	virtual void 			enableTexture();
	virtual void 			disableTexture();

private:

};